• 1 yr. I've noticed something in the game I'm in. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. I did lose 40 capacity's worth of ships, but that's it. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. Note, this is for forcing them to surrender whether they want to or not. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Which seems a tad muchI feel your pain. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). So I have a war going on against a faction and their ally. . If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. You can never 'force' a surrender. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. 113. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. Surrender would only make the one who press it actually surrender. If I was to surrender I would be totally integrated beacuse of their. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Now type surrender <crisis empire id> <war id>. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. No Please explain your issue is in as much detail as possible. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Enforce a status quo. But no, they just give 0. This is then used to determine when one side will surrender and how much the winner can demand of them. He attacks me twice, I lose some ships but win the battles. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. His War Exhaustion hits 100% and he propose a Status Quo peace. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. The problem was I couldn't make status quo. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. The effect that has varies based on your war goals. ago. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. 3 is based off the fleet value of the ship and your ship capacity. We're making changes to the War Exhaustion following your feedback. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. g. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. War needs a rework imo. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Mix and match till you come up to 200 and they will accept. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Remember to fully occupy every claimed system and planet before you do so. and I have 30% again despite minimal casualties and no system losses. So I have a war going on against a faction and their ally. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. When you reach 100 you automatically sue for peace. They have 2 planets left and I'm occupying both of them. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. There was no way to force AI to surrender. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. There is actually something to be said for paying attention to the game giving you a red warning flag. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. That is not a Status Quo Peace. War exhaustion represents your population’s willingness to continue fighting. This is honestly the most annoying part for me. Also, if you have all your claims, just let your exhaustion timer max. white peace is your goal in war for Stellaris. A big contributor is loss of ships. There's a tradition in Unyielding that also grants . If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. No they aren't. Also, they are machine intelligence, which lowers their war exhaustion I think. Also, they are machine intelligence, which lowers their war exhaustion I think. Your ally, not you, was the war leader and he forced peace when he got. But even with this setup, the AI does not surrender at 100%. I destroy the star fortress and flip it to my side, then I start bombing the two planets. So I'm in a war with this one empire, and they won't surrender. However I saw no way to change my war goals. The situation was almost the same in 1. Both planets are heavily defended but I. But then you see the dreaded pop up. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. 100% war exhaustion doesn't make you surrender, it just forces status quo. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. . Just like the player can at most be forced to a status quo after 2 years at 100%. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. However, I am the on gaining more war exhaustion despite not engaging at all. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. War Exhaustion isn't a measure of who is winning. 2. You could give one or even both empires alloys. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. #3. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. You don't surrender because an enemy is shaking is fist at your walls. the way war exhaustion is presented is currently misleading. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. #2. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. Wargoals at 100% and AI will not surrender. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. Because sometimes they don't even build ships. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Space battles: 85%. [deposit id] effect add_district =. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. 100% war exhaustion doesn't mean the state that's at it can make peace. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. 380K subscribers in the Stellaris community. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. War Exhaustion is just a clock. It has no bearing on actual victory, other than providing an 'out' so that the. 01. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Thread starter Dragonkat42; Start date Mar 3, 2018;. If the. War score is the measure of 'winning' a war. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Forum listWar Exhaustion doesn't mean you have to surrender. 24. ago. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. e. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. The implementation makes no sense. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. • 2 yr. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. They always have my war exhaustion up by 5-7% more than their own. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. The opponent always has the option of immediate surrender. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. vassailize war goal -100 War exhaustion +97. Ship and army loses, occupation and technology. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. At this point you get whatever the war is being waged for. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. The extra +100 only applies to status quo lol. You can win a war with 100% war exhaustion while your opponent is at 1%. You've missed one planet (-100) and two systems (-40. . It takes 10 days for armies in orbit to land on a world. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. #11. If you are in a long war your economy weakens , unrest grows , stability decreases etc. (because war). It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. 11. War exhaustion isn’t the same as war score in other pdx games. I took all their star systems and I destroyed all their fleets. With automatic Status Quo. Yet, Stellaris decided that they get almost no war exhaustion and I can't. My war exhaustion is at like 13% for both sides. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. The AI doesn't auto surrender at 100% war exhaustion. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. ago. . You can go to the war screen and demand some/all of your objectives at any time during the war. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. . I have the +100 War Exhaustion and +50 Relative Navy Strength. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. This is then used to determine when one side will surrender and how much the winner can demand of them. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Nothing else changes about the war. 5 war exhaustion. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. You can only be forced to accept a white peace, which would have resulted in gains for you. This of course means that they have some rebellion within. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. . Just set reasonable war goals and go for those. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. 061. Decleared war on an empire to make them my tributary. However even several years after reaching 100% exhaustion. 414K subscribers in the Stellaris community. The year this. They always have my war exhaustion up by 5-7% more than their own. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. They reached 100% war exhaustion after a few years, but they didn't surrender. They are also less likely to surrender. Buster_cherryUA. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Warscore is 211 to 8. If I was to surrender I would be totally integrated beacuse of their ideology. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. ago. #7. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. 1 Giltiriel • 5 yr. But ok fine. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. Slower war exhaustion is part of gestalt consciousness. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. One I was the aggressor and the current one the PC is the aggressor. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. Even tho I’m running laps around their alliance, I can’t win. Report. I am at 81% war exhaustion and my enemy is at 100%. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. Choosing a different war goal may have different surrender thresholds. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. The war exhaustion system in stellaris is quite different. That would get rid of the problem of. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. Stellaris is kind of simplified compared to other titles in war score. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. HoI4 is explicitly a war game. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. Ships 'destroyed' this way cause 5x war exhaustion. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. 23 Badges. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. They always have my war exhaustion up by 5-7% more than their own. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. One I was the aggressor and the current one the PC is the aggressor. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. . 3. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Our federation had 90% war weariness by the time they were at 50%. I am totally crushing them. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. . This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. [empire you want to. But if you are at 5% attrition or 80% does not make a difference. If nothing's claimed and occupied, no side loses or gains anything. This mod is in no way balanced so please use with that in mind. Eventually its +100 from exhaustion so still -50. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. One I was the aggressor and the current one the PC is the aggressor. I then proceded to pass a vote and declare this FP empire a crisis. Menu. Once the 24 month timer has ended, it is now possible to. 3 update that much. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. So I'm in a war with this one empire, and they won't surrender. I've noticed something in the game I'm in. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. One I was the aggressor and the current one the PC is the aggressor. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Here is my take on how the. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. The war exhaustion in this. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. 15 votes, 29 comments. Also, exhaustion doesn't matter that much. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion in Stellaris the most most broken shit ever. #1. I've noticed something in the game I'm in. Reply. 1. ago. I've been in two wars with the same enemy empire. Both planets are heavily defended but I manage to take. The increases for 1 and 2 are a static amount. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. WTF. Business, Economics, and Finance. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I can sympathize with many of the complaints but like the suggested solutions even less. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. 0 Now 0. I'm really enjoying the experience so far, although I did have to relearn a lot. You can never 'force' a surrender. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. Below is my. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. In comparison, my exhaustion totals 28%. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. Both planets are heavily defended but I. But when they cap my war exhaustion I can be forced into surrender. War exhaustion is just a bad status quo mechanic. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. If you don't end the. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. The modifiers above are for when the AI 'voluntarily' accepts a. Any time a ship is lost. . Instead, your unity gain is reduced by 90% and your influence gain is set to 0. With automatic Status Quo. Don't fleet stack. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Do note, if you have claims against them, when they surrender, they won't be subjugated. They always have my war exhaustion up by 5-7% more than their own. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. That's how we lost the Vietnam war, too. no, there is no forced surrender. Don't lose any system you own, battles or invasions. Same issue. I am using the base game. But in theory if not one of the empires sue for peace it could go on. total_war = <yes/no> – Determines is this war goal a total war. He will still win at 100 tho since surrender is -25 and there's 70 to go. You actually reached 100% war exhaustion and didn't notice it. To be exact, they are forced to ACCEPT a status quo. War exhaustion is only how close your nation is close to calling it quits. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. But no, they just give 0. Imagine declaring a war, taking all the territory you can. g. 109 votes, 33 comments. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. I very rarely resort to war. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Any time a ground unit is lost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. " I feel like this is a solid change. After 2 battles with the enemy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is due to war exhaustion in Stellaris being hard capped at 100. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. You refuse the offer because you are sure you can conquer all it's planets and systems. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. And the AI only ends a war when both hit 100 %. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. I won every single battle (land or space). No one can be forced to surrender without opposing war goals being occupied. 3. r/Stellaris. Every planet was more or less occupied. You are in a race if you want to conquer someone in a single go. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. I share some desire for more empire sprawl mitigation for determined. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. No ships for me to destroy, can't take his 1 planet so we sit there. It has no bearing on actual victory, other than providing an 'out' so that the. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I am a pacifistic player.